If you haven't heard about Argo yet, it's our new free game, featuring 5vs5 PvP combat - you can learn more about it on the official website.Īlthough Argo's locations were carefully designed for PvP, they were still mostly compatible with Arma 3's sandbox requirements. We spent more than a year developing Argo’s locations, and left the door for an Arma 3 version open. Malden started as a free-time project by Ivan Buchta more than four years ago and when Jarek Kolář and Lukáš Haládik began experimenting with PvP combat, Malden was offered to them as testbed terrain. I n this OPREP, we'd like to invite you backstage of Malden's development. We've added new places, structures, and our approach was very different from the creation of our previous terrains. It's not just a simple recreation of the classic terrain, though. It might sound familiar to our veteran players, as Malden was one of three islands in our first game, Arma: Cold War Assault. Terrains have always played a very important role in our games - and a recent Dev-Branch update has brought you a new one: Malden 2035. OPSUM: Back to the Future: re-building Malden for 2035 UNIT: Jaroslav Řízek, Level Designer, Argo
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